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22 marzo 2015, 19:41

Rise of the Tomb Raider – Hubs aren’t only larger, but also more dense; the game is principally a stand-alone

During the last podcast of Crystal Dynamics, led by Meagan Marie, Game Director Brian Horton revealed that the hubs of Rise of the Tomb Raider not only are three times larger than the previous chapter, but are also more dense.

The other thing is the scope and the breadth of the game – we’ve often talked of our hubs being larger than the last game but we’ve really tried to make them something larger and we’ve talked about them being three times the size. Not only is it larger, it’s more dense. We’ve put a lot more work into the systems of the game, not only to make these hubs larger but to make these hubs even more immersive and interactive. Every single system in our pillar, every aspect of the game, we’ve built on the last. So, yes, we would definitely say it’s the most ambitious game we’ve made.

Creative Director Noah Hughes also attended the podcast and stated that Rise of the Tomb Raider is primarily a stand alone, but provides insights to the fans who have played the previous chapters:

We always set out to make a stand alone story so that if you haven’t played the previous game, you can come in and enjoy the current game a great deal. But we also strive to pay off on fans who follow Lara’s adventures from one to the next. So we strive for continuity and we strive to create a story that people were get even more out of if they played the previous one. So the answer [to the question “Does Rise of the Tomb Raider tie directly to what happened on Yamatai?”] is a little bit yes and no on this – which is, absolutely, it’s a stand alone story but I encourage everyone to play the series and experience Lara’s origin as well as her rise to becoming a Tomb Raider as a holistic story as well.

Rise of Tomb Raider is coming on Xbox One and Xbox 360 later this year.