The Elder Scrolls V Skyrim: in arrivo l’update 1.6
Quest’oggi Bethesda ha dichiarato che è in fase d’arrivo l’update 1.6 per The Elder Scrolls V Skyrim. Esso aggiunge una grande novità: i combattimenti a cavallo. L’aggiornamento è già disponibile su Steam in versione Beta, mentre arriverà su PlayStation 3 e Xbox 360 nelle prossime settimane. Ecco l’elenco delle migliorie e delle novità che porterà questa nuova patch:
1.6 Update (all platforms unless specified) NEW FEATURES
- Mounted Combat – Skyrim now allows you to do melee and ranged combat while riding a horse
BUG FIXES
- General stability and memory optimizations
- General AI pathfinding optimizations and bug fixes
- Optimizations and crash fixes for data leaks
- Fixed rare crash with lighting
- Fixed crashes related to loading and saving games
- Fixed crash with summoned creatures/NPCs
- Fixed rare issue where saves would be corrupted
- Improved logic for when ranged kill cams are played
- Fixed issue with ranged kill cams while killing a dragon
- Fixed rare issue with certain ranged kill cams not playing properly
- Fixed issue with nirnroot lighting not properly cleaning up
- Fixed issue where bow damage was being calculated incorrectly
- Fixed rare problem with werewolf kill moves would not finish animating properly
- In “The Break of Dawn” fixed rare issue where Meridia’s Beacon would disappear from player’s inventory
- Fixed occasional issue where followers would disappear after player pays off a bounty after committing a crime
- Fixed issue where certain creatures and NPCs would fail to respawn properly
- Fixed rare issue with dialogue subtitles not displaying properly
- Fixed issue with water appearing blurry when loading a saved game after creating a save underwater
- Fixed issue where map cursor would occasionally disappear after closing a message box with Kinect enabled (Xbox 360)
- Fixed rare issue with shouts only performing the first level and not other unlocked levels with Kinect enabled (Xbox 360)
- Fixed issue where the shout buttons would stop working properly if users mashed LB and RB during cooldown with Kinect enabled (Xbox 360)
